1월, 2019의 게시물 표시

9.2 NEW SKIN : Lunar Wraith Sylas Chroma

이미지
Lunar Wraith Sylas Chroma is coming in 9.2 Patch Notes

9.2 NEW SKIN : Lunar Wraith Sylas

이미지
Lunar Wraith Sylas is coming in 9.2 Patch Notes

9.2 NEW SKIN : Coin Emperor Tahm Kench Chroma

이미지
Coin Emperor Tahm Kench Chroma is coming in 9.2 Patch Notes.

9.2 NEW SKIN : Coin Emperor Tahm Kench

이미지
Coin Emperor Tahm Kench is coming in 9.2 Patch Notes.

9.2 NEW SKIN : Firecracker Sejuani Chroma

이미지
Firecracker Sejuani Chroma is coming in 9.2 Patch Notes

9.2 NEW SKIN : Firecracker Sejuani

이미지
Firecracker Sejuani is coming in 9.2 patch notes

9.2 NEW SKIN : Firecracker Vayne PRESTIGE Edition

이미지
Firecracker Vayne Prestige Edition is coming in 9.2 patch

9.2 NEW SKIN : Firecracker Vayne

이미지
Firecracker Vayne is coming in 9.2 Patch

9.1 Zyra PATCH NOTE : Buff? Nerf? Remake? Rollback?

이미지
Zyra Q+W and E+W combos can now be buffered. W - Rampant Growth BUFFERING If Zyra casts Rampant Growth during Deadly Spines' or Grasping Roots' cast times, she'll now ignore movement commands until both abilities have been cast Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Xayah PATCH NOTE : Buff? Nerf? Remake? Rollback?

이미지
Xayah E root duration increased. We're upping Xayah's unique ability among marksmen to keep enemies where she wants them as she tosses and recalls her feathers. E - Bladecaller ROOT DURATION 1 second   ⇒   1.25 seconds Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Vayne PATCH NOTE : Buff? Nerf? Remake? Rollback?

이미지
Vayne Q cooldown reduced while R is active. This is a spicy buff to Vayne's mid- and late-game teamfighting for players who can train enemies down during Final Hour without getting bopped in the process. To the Vaynes of the world: Vaynespotting is still a thing, so be careful not to roll yourself into an early grave. At the same time, don't be skittish—if you Tumble without attacking, you're barely going to get anything from this buff. R - Final Hour NEW KEEP ROLLIN Tumble's cooldown is reduced by 50% while Final Hour is active  (reminder: Tumble's cooldown doesn't start until Vayne fires the empowered attack) Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Sivir PATCH NOTE : Buff? Nerf? Remake? Rollback?

이미지
Sivir Champion hits don't reduce Q's damage. Buffing the dream Q that hits all five enemy champions in a teamfight. Q - Boomerang Blade DAMAGE FALLOFF Hitting an enemy champion no longer decreases Boomerang Blade's damage against subsequent targets  (tooltip will be updated in 9.2) Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Nasus PATCH NOTE : Buff? Nerf? Remake? Rollback?

이미지
Nasus Q stacks from large kills increased. We're increasing the reward good Nasus players earn for prioritizing last-hits on big stuff. This doesn't affect stacks from smaller units, so the big dog's gotta land those cannons to make use of this buff. Plus 12! Q - Siphoning Strike LARGE KILL STACKS 6 per champion, large minion, or large monster kill   ⇒ 12 per champion, large minion, or large monster kill Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Katarina Patch Note Buff? Nerf? Remake? Rollback?

이미지
Katarina E teleports immediately; cast time now entirely post-teleport. Hextech Gunblade's active can be buffered. These changes make Katarina feel more responsive to play without stripping away her opponents' ability to react to her decisions. E - Shunpo CAST TIME 0.075 seconds before teleporting and 0.075 seconds after teleporting   ⇒   0.15 seconds after teleporting (Katarina now teleports immediately upon pressing E) BUFFERING Katarina can now buffer Hextech Gunblade's active to fire after Shunpo's cast time completes Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Jayce Patch Note Buff? Nerf? Remake? Rollback?

이미지
Jayce Q+E combo can now be buffered. E - Acceleration Gate BUFFERING If Jayce casts Acceleration Gate during Shock Blast's cast time, he'll now ignore movement commands until both abilities have been cast Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Jinx Patch Note Buff? Nerf? Remake? Rollback?

이미지
Jinx W cast time now scales with attack speed. Helping Zap!'s cast time keep up with Jinx so casting it mid- or late-game doesn't feel like as much of a standstill. W - Zap! CAST TIME 0.6 seconds   ⇒   0.6 - 0.4 seconds, based on attack speed  (caps at 250% bonus attack speed, including bonus from Switcheroo!) Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Ashe Patch Note Buff? Nerf? Remake? Rollback?

이미지
Ashe E grants assists if enemies were previously unseen. We're adding some personal reward for Hawkshots that enable Ashe's team to lock down a kill. (The Q change is a quality of life improvement.) Q - Ranger's Focus HEY! Ability icon border now flashes when Q is castable at max stacks E - Hawkshot I HELPED Ashe now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

9.1 Sejuani Patch Note Buff? Nerf? Remake? Rollback?

이미지
Sejuani Base durability increased. Passive grants fewer stats but lasts longer. Q damage increased. W2 damage increased but slow falls off immediately. E deals more damage but range and stun decreased. Third in our "powerful in pro, weak in regular" lineup is Sejuani. The broad angle of approach for these changes is "reduce crowd control and increase damage" to make Sejuani's success less dependent on ally follow-up (or set-up in the case of melee allies priming E). We're also reducing Frost Armor's massive spike of defenses to extend its duration and give Sejuani more baseline durability. This ties Sejuani's responsibility of soaking damage less to perfectly coordinated teamfight initiation, enabling her to better tank for her team throughout extended combat. Base Stats HEALTH GROWTH 88   ⇒   105 BASE ARMOR 31   ⇒   34 ARMOR GROWTH 3   ⇒   4.25 BASE MAGIC RESIST 27.1   ⇒   32.1 MAGIC RESIST GROWTH 0.75   ⇒   1.25 ...

9.1 Ornn Patch Note Buff? Nerf? Remake? Rollback?

이미지
Ornn Base durability increased. Ornn's items upgrade at level 13 (2 max); he can upgrade one ally's item per level at level 14+. More upgrades added. Q cost, damage, slow decreased. W doesn't shield but makes Ornn unstoppable. R slow, knockup decreased. While Ornn doesn't have as lengthy a track record of competitive problems as Kalista, he's similarly shown much stronger results in pro play. He has no losing matchups when strong, making him a safe choice in any comp, and his ult locks enemies down from a distance so allies can clean up the kill without Ornn actually having to do his job as a tank. We're reducing these strengths and investing that power into Ornn's passive. Switching to a free upgrade system gives Ornn a unique ability to jump-start the item scaling for both himself and his team: Rather than delaying progress toward full builds, upgrading an item is now pure upside. Base Stats HEALTH GROWTH 90   ⇒   95 BASE HEALTH REGEN 1.4   ...