9.1 Sejuani Patch Note Buff? Nerf? Remake? Rollback?



Sejuani

Base durability increased. Passive grants fewer stats but lasts longer. Q damage increased. W2 damage increased but slow falls off immediately. E deals more damage but range and stun decreased.
Third in our "powerful in pro, weak in regular" lineup is Sejuani. The broad angle of approach for these changes is "reduce crowd control and increase damage" to make Sejuani's success less dependent on ally follow-up (or set-up in the case of melee allies priming E). We're also reducing Frost Armor's massive spike of defenses to extend its duration and give Sejuani more baseline durability. This ties Sejuani's responsibility of soaking damage less to perfectly coordinated teamfight initiation, enabling her to better tank for her team throughout extended combat.

Base Stats

HEALTH GROWTH88  105
BASE ARMOR31  34
ARMOR GROWTH3  4.25
BASE MAGIC RESIST27.1  32.1
MAGIC RESIST GROWTH0.75  1.25
ATTACK DAMAGE GROWTH3  4

Passive - Fury of the North

FROST ARMOR RESISTANCES20/70/120 armor and magic resist (+100% total armor and magic resist)  20 armor and magic resist (+25% bonusarmor and magic resist)
FROST ARMOR LINGER2 seconds  3 seconds

Q - Arctic Assault

BASE DAMAGE60/90/120/150/180  80/120/160/200/240

W - Winter's Wrath

SECOND HIT BASE DAMAGE30/65/100/135/170  30/70/110/150/190
SECOND HIT SLOW DURATIONNormalized to 0.25 seconds (previously, could last slightly longer depending on server timing)

E - Permafrost

STUN DURATION1/1.1/1.2/1.3/1.4 seconds  1 second at all ranks
RANGE850  600
DAMAGE20/35/50/65/80  40/80/120/160/200 (Icebreaker damage upon shattering a stunned target unchanged)

Source : https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes

댓글

이 블로그의 인기 게시물